![]() There haven’t been many pushover bosses on Heroic difficulty, there hasn’t been any gating, there haven’t been any attunements and such - it has just been one big absolutely brutal grind. Personally I’m not sure what to think of it quite yet.Īll in all, this tier of raiding in my opinion has been the hardest tier of raiding overall. Some good stuff, some bad stuff, some unfinished/buggy stuff, but definitely very stressful. Overall just a very weird raiding experience. Some people got pretty upset after the first sub-10% attempt, finding out that the tactic we used was unintended and hotfixed right afterwards. At these points, we often took theorycrafting breaks even up to an hour before figuring out what exactly we’re supposed to do next. There were still a bunch of hotfixes even between attempts a tactic that could be used to handle a part of the fight wouldn’t just simply work at all on the next and just left us scratching our head. ![]() ![]() ![]() Blizzard however fixed this within an hour or two after receiving the report. You could literally hit the boss for 1 billion damage with a single GCD - it was pretty damn scary watching Sinestra almost die to it by accident. The Dark Simulacrum (and other reflects) & Wrack was probably the biggest one. There were some absolutely massive bugs that were obvious from the first pull Shadow Orbs sweeping the whole room and killing everyone in the raid. The encounter itself was quite unfinished, especially on the first few days. Overall we spent five full days theorycrafting, practicing and relearning the fight. This was extremely disappointing, but we just had to suck it up, lick our wounds and push forward. We reached the boss as the second guild in the world. Thank you to, Peppermint, Garias, Allenis and the other couple of pugs who helped us out.We have just managed to kill Sinestra 25-man in heroic mode. It was nice to do this raid and have to think, and I’m so happy those able to join got their titles after all their hard work! Overall, this was all about management of positioning. Wrack needs to be controlled again, which is harder as the raid takes more damage as the phase is longer. The rest of the phase is identical to Phase 1. Spritecaller: this was causing us the most problems – if you don’t get him down before he casts “Unleash Essence” then the raid wipes due to the 10sec massive AoE he does. Mana Shield: All ranged were responsible for getting this shield down, was a nukeĮggs: Once the shield was down, two DPS went for the eggs and killed them. It took some practice not to hit anyone else but once we got it, it was ok.Īdds: the tank collected the adds and kept them at the back of the room. Orbs: We all lined up on the right side of the room then when the orbs appeared, kited them out to the left and towards the back. ![]() It was a compromise in the end – spreading the damage out amongst the raid for the duration of it. The Priest (myself) was responsible for dealing with this and using damage control. Wrack: this is a debuff that lasts a minute and ticks harder each second, eventually ticking for 10% of your max health every second, but spreads to two others in the raid when you dispel it. We finally got her down after about 6 pulls with 2 tanks, 3 healers (priest, druid, pally) and 5 DPS (3 mages, 2 hunters). It took us a while to understand all the different mechanics of this great lady. After a couple of tries, we understood we had to get them down to equal health before phase 3, and got them down. There were a couple of hairy moments with the Ascendance Council, where we hoped to just nuke it but it didn’t work. Our line up was 2 tanks (DK/Warrior), 2 healers (druid/monk) and DPS (4 mages, 2 hunters). This went pretty well, all things considered. With some guildies and a group of awesome Twitterfolk, off we went to Bastion of Twilight (BoT) Heroic to kill Sinestra to get the title: Dragonslayer. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |